BluWisp

A City ruled by a System. The System runs perfectly. Everything is orderly. Everyone has a Role. A Place. A Number. Everyone has a way to produce value.

This is the story of those who decided to choose their own path.

DESCEND
[ 00 / TRANSMISSION ]
The city — Surface above the line, Undercurrent below
Surface Undercurrent
The Current
[ 01 / THE CITY ]

One city, two worlds

The Current is a smart city governed by the System. On the Survace it runs perfectly. The System is there to make all its citizens happy. All citizens have a number. Everyone is accounted for.

Below the survace are the ones that lost their number. The city is not divided by walls. It is divided by whether you have a number. Once you are out of the database there is no going back. You don't register. You don't count as a citizen. At this point your only option is to live below the line.

[ 01.1 / THE SURFACE ]

The Surface & the System

Above the line, everyone has a Role. Everyone has a way to produce value. The System pays you to conform. Everything is run by the system. It can even upgrade and run your body. To conform is to grow. Trust the System.

[ 01.2 / THE UNDERCURRENT ]

The Undercurrent

Below the line live the ones the System stopped counting. No Role, No points. No official existence. Down here, to be seen is to be in danger. Some see it as a place of freedom and individuality. You either learn to ride the waves or you drown.

The Counter-Current

[ 02 / THE RESISTANCE ]

Below the line, in the Systems blind spots, a network has formed. They call themselves the Counter-Current. They standing against the tides of the System itself.

Operating on All Levels

The Counter-Current doesn't just hide in the depths. They have eyes above the line. Contacts within the System and those who can move through the system seen or unseen. Some are Uncounted. Some still have numbers... for now.

Against the Tide

Everyone has their own reason. Everyone has their own story. United to achieve one goal: Remove the System. Regain Freedom.

The Crews

The Counter-Current operates in small crews. They unite for a goal and then disband. Trust is earned. Loyalty is everything.

Roles in the World

[ 03 / THOSE WHO CREATE VALUE ]
  1. R/01

    The Workers

    The many. From office floors to entertainers. Anyone whose Role feeds the System value.

  2. R/02

    The Admins

    Build, code and maintain the systems everyone else runs on. Their power is even bigger than the Corporations.

  3. R/04

    The Watchers

    Resolve what the System assigns them. Mostly by force. Security and enforcement.

  4. R/05

    The Corporations

    Not a Role but a power. They work closely with the System and the Admins. They decide what gets measured.

  5. R/06

    …and the Uncounted

    The ones that didn't conform. Those who don't generating value. The System has an answer for them. ↓

The Uncounted

[ 04 / BELOW THE LINE ]
  1. C/01

    Dereferenced

    Struck from the database. Not killed, absent. No option to spend their points they must move below the line. Cut off from earning, but free to move through its blind zones. Survivable. The normal state of life below the line.

  2. C/03

    Erased

    Stage two. Identity overwritten. Removed. Hunted.

  3. C/03

    Wisps

    A Wisp exists outside the rules set by the system. The system can't properly track them. Nobody knows why. They keep to themselves and only appear when needed. They can read the system like the tides. Not much is known about them.

Concept Art — The city from both sides
Concept Art · Surface & Undercurrent
[ 05 / THE WISPS ]
Wisp Icon

Even amongst the Surface, there are some the System can't track.

The System is watching. The system wants you happy. Trust the System.

[ 06 / THE SYSTEM WATCHES ]

Nothing is stored. Nothing is sent. The System forgets you when you leave. Trust the System.